/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } everyone's an artist / painting on the map - Page 2 - Guild Wars Forums - GW Guru
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Old Jun 28, 2005, 02:50 AM // 02:50   #21
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Meh, probably colors wouldn't be the best idea. If you got a group where you're supost to follow one person directions on the map, but a few other people in group are spamming on it as well, and you are color blind it could be a problem.

I personally like the idea of being able to filter whos drawings you see.
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Old Jun 28, 2005, 02:59 AM // 02:59   #22
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I agree with the team leader filtering idea,
Not enough power is given to a team leader.

I think colors would be nice quick solution, but also an annoyance.
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Old Jun 28, 2005, 03:36 AM // 03:36   #23
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Quote:
Originally Posted by Porkchop Sandwhiches
Meh, probably colors wouldn't be the best idea. If you got a group where you're supost to follow one person directions on the map, but a few other people in group are spamming on it as well, and you are color blind it could be a problem.
Well, as it is, if you got a group where you're supposed to follow one person's directions on the map, but a few other people in group are spamming on it as well, it could be a problem whether or not you are color blind. At least colors would eliminate the problem for most people, and with colors the people who are not color blind can know who the spammers are and tell them to stop. People tend to be a lot less annoying when they aren't being annoying anonymously.
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Old Jun 28, 2005, 05:50 AM // 05:50   #24
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Quote:
Originally Posted by Revived Soulreaver
I agree with the team leader filtering idea,
Not enough power is given to a team leader.

I think colors would be nice quick solution, but also an annoyance.
Team Leaders don't need power. Giving them power would just increase the wait to join a PUG because everyone would be a leader. I personally would never be in a PUG unless I was the leader if I had the power to decide who gets to draw, to kick players, or any number of the other ideas giving leaders power. The sad problem is that many of them $uck @$$ tit and I wouldn't trust em to know what their doing.

The colors thing is why you add in the ability to tun off people. When I try to point out a path or a direction sthe annoying dude in the group always has to draw an arrow going the oppisite way, or you have to arrows going oppisite ways it gets really hard to know which to follow.
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Old Jun 28, 2005, 09:27 AM // 09:27   #25
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Just to point out, the leader may not know the directions, or even want to be map reader. It's not unreasonable to suggest that the party leader leads their men into combat, and someone else is given the duty of giving directions. Moreover, some guilds, etc. may encourage it to split roles.

Furthermore, there are two ways of implementing the tick-box idea, as well as modifcations of those two themes.
  1. Firstly, it could be done the way that has been commonly suggested. This way the leader has control of draw privaledges, turning people's draw privaledges on and off as needed.
  2. The second method is to allow players instead to hold this ability, switching on and off people they find to be offensive, distracting, etc.
  3. Alternatively there could be a comprimise between these two extremes. Most notable perhaps is taking the second method, but the leader's drawings cannot be switched off. What if they offend you? That would be the good old 'leave the party' option; after all, do you really want to be in a party if its leader is drawing swastikas?
  4. Another option is an even further half way house. The players are given the ability to switch people on an off, but the party leader has the ability to select players who should not be muted, for example if a player other than the leader has been chosen as the 'map reader'.
  5. You could also add to that enforced muting by the leader, but I would be against that.
Of all the options, I think the that number four is the most flexible, though you may want an insistance that at least one play has draw privaledges.
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Old Jun 28, 2005, 11:15 AM // 11:15   #26
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I say assign a color to different party members when it comes to drawing on that mini map, do not limit the map drawing to leader only (for reasons that people have explained above).

There's been threads about this in the past, and I totally support this idea.
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Old Jun 28, 2005, 11:20 AM // 11:20   #27
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To be able to actually ban a team member during missions and quests, after identifying him/her by the color, A-Net might include a 9th skill that is exclusive to the team-leader.
Press '9' followed by a "Are you sure Y/N" question, and off s/he goes.

Some kind of a rating system ala eBay could make sense too. All team members vote on each other after the (un)sucessful mission. Anonymously, of course. Nothing too fancy. Maybe just something like "valuable"-member and "spoiled the mission"-member.

Before inviting somebody to a mission you'd check their rating. To many "spoiled the mission" entrys and s/he's out (not in).

Anyone can accidentally spoil a mission. Tell me about it. I'm a ranger who likes to take her pet into any mission.

But it's the ratio that counts.
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Old Jun 28, 2005, 11:30 AM // 11:30   #28
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Leaader having ban powers is horrible. A rating system can be easily abused.
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Old Jun 28, 2005, 11:37 AM // 11:37   #29
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But there should be some way to kick people during the mission.
Especially in the long ones, where you've passed a point-of no return where it's better to continue with one less member than to restart the mission again.
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Old Jun 28, 2005, 11:38 AM // 11:38   #30
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Yes a kick function would be nice but no one has come up with a non abusable one. The best so far is the splitting instances one.
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Old Jun 28, 2005, 11:42 AM // 11:42   #31
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So far all the "artists" i've teamed up with, they have a thing for drawing penises... but I guess what turns ppl on...
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Old Jun 28, 2005, 11:47 AM // 11:47   #32
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The wish to kick somebody, initiated by the leader could be followed by some kind of a vote. Like when you skip cinematics. (x out of y members like to have <name> kicked)
The team finally deceides if somebody is kicked or not.
Bummer of course if it's a 50/50 vote. In that case in favor of the accused.
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Old Jun 28, 2005, 11:49 AM // 11:49   #33
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Quote:
Originally Posted by Howling Wind
So far all the "artists" i've teamed up with, they have a thing for drawing penises... but I guess what turns ppl on...
That truely makes me wonder how adult some people are.

Reminds me of the time when I was 14 and younger. Good old times
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Old Jun 28, 2005, 11:57 AM // 11:57   #34
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Colors are a good idea, it would be a nice to see who is drawing.

Though, sometimes the drawing doesn't help, people like to ignore drawings, thinking they know best. Many a time I've drawn a line to stop the party before going to aggro a group. So they either hit a point further out and then type "What?" while aggroing everything or else they ignore it and think "Oooo, purdy squigglies".
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Old Jun 28, 2005, 11:57 AM // 11:57   #35
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Quote:
Originally Posted by EmperorTippy
Leaader having ban powers is horrible. A rating system can be easily abused.
Yeah, I agree. I would be much more keen to have a kick vote system for players if anything

As for the rating system, on eBay there is incentive both sides to not abuse this system, partly because results are not anonymous. If I ever see negative ratings for a seller on eBay, I try to find what the issue is and who made the complaint. Sometimes I find it was just a one off bad experience; other times I find the complainee has done this several times seemingly to make trouble. If such a system were introduced I think it would have to be public to try and stop abuse, but this would only help stop abuse of the system. Furthermore, most people on eBay try to behave. With so many complaints of immature players on Guild Wars, how can you tell what is legitimate complaints, mass abuse, or a bad player with lots of friends giving positive reviews?

Furthermore you have to ask what the point is. eBay is a trading system and people want the peace of mind to trust the other person involved in the transaction. Guild Wars, on the other hand, is a game. People who abuse it don't take anything away from you per se, they just spoil your gaming experience. Implementing this system would add overheads to the game, both in data storage/transfer and trawling through lists of comments. In the end I think most people would ignore it and it would just be an unnesscary use of resource, imho.
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Old Jun 28, 2005, 11:58 AM // 11:58   #36
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Quote:
Originally Posted by Ashley Twig
The wish to kick somebody, initiated by the leader could be followed by some kind of a vote. Like when you skip cinematics. (x out of y members like to have <name> kicked)
The team finally deceides if somebody is kicked or not.
Bummer of course if it's a 50/50 vote. In that case in favor of the accused.
Talked about and the abusing was still brought up. The instance splitting is really the best one.

As for the penis thing I perfer smilies when were not doing anything (someone went to the bathroom) tic-tac-toe is also fun.
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Old Jun 28, 2005, 12:16 PM // 12:16   #37
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How would "instance splitting" work?
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Old Jun 28, 2005, 12:30 PM // 12:30   #38
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It gets long to explain. use the search button in the suggestion thread for instance splitting there were like 2 threads on it yesterday.

heres the link to the thread:
http://www.guildwarsguru.com/forum/s...ce+splittin g
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Old Jun 28, 2005, 12:51 PM // 12:51   #39
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I had some joker in my group draw swastikas while i was leading a group a few days ago.

I just said: "Bro thats rad."

One of them responded: "Yeahh I know lol."

I proceeded to head back, ported the group back into town 5 mins later through the "where u going ?" remarks, kicked the guy and took the party back into the mission.

I apologised to them for wasting 10 mins of their time but explained that that Neo-Nazi had to be identified and kicked.

Anybody monkeys around with rascist stuff while i'm in a group, I'm either finding out who did it, going back and kicking them or leaving the group myself. BS like that I dont tolerate for 1 sec.
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Old Jun 28, 2005, 01:13 PM // 13:13   #40
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Just flag players name next to map, simple, or even position with in group, easy.
The majority don't abuse the system, and the odd prat here and there that does will get there come upance they always do.
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